State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · January 2023

Top 5 iOS Card Battler Apps in Italy: Q4 2022 Performance

Discover the performance of the top 5 card battler apps on iOS in Italy during Q4 2022, including trends in downloads, revenue, and active users.

Top 5 iOS Card Battler Apps in Italy: Q4 2022 Performance

In Q4 2022, the top 5 card battler apps on iOS in Italy saw varied performance across downloads, revenue, and active users. Here’s a detailed look at how each app fared throughout the quarter.

MARVEL SNAP, published by Nuverse, experienced significant fluctuations in both revenue and downloads. Weekly revenue peaked at approximately $31K in early December, following a steady rise from mid-November. Downloads, however, showed a declining trend from an initial high of 47.2K in mid-October, leveling off to around 3.2K by the end of December. Active users also saw a peak in late October at around 50.4K before settling to around 28.7K by year-end.

Hearthstone from Blizzard Entertainment, Inc. showed a notable spike in revenue in early December, reaching close to $20K. The app maintained a relatively stable download rate with minor fluctuations, peaking at 965 in early November. Active users remained consistently around the 6.9K to 7.2K range throughout the quarter.

Magic: The Gathering Arena by Wizards of the Coast saw a significant revenue increase in mid-November, peaking at approximately $11.9K. Downloads remained steady throughout the quarter, ranging between 438 and 653 weekly. Active users hovered around the 2.8K to 3K mark, showing a slight increase towards the end of December.

Mighty Party: Battle Heroes, published by Panoramik Games, displayed a steady revenue trend with a peak of around $6.9K in the final week of December. Downloads showed an upward trend towards the end of the quarter, reaching 751 in the last week. Active users remained strong, peaking at approximately 20.8K in late October and maintaining around 18.5K by the end of the year.

Yu-Gi-Oh! Duel Links from KONAMI experienced a decline in revenue after an initial peak of around $9.8K in late September, stabilizing to around $4K by the end of December. Downloads remained fairly consistent, with a slight increase towards the end of the quarter, reaching 310 in the last week. Active users saw a peak of around 12.2K in late September, with a dip mid-quarter and a recovery to around 10.1K by the end of December.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023